Large Town: Láv Yéōé˥ Nêōw

Láv Yéōé˥ Nêōw

Láv Yéōé˥ Nêōw
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceSetsukikrasuga Provence
RegionChyi Mokî Woods
Founded946
Community LeaderAutocrat Tshêl
Area7 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1408 m (4619 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population1803
Population Density257 people per km2 (901 people per mi2)
Town AuraMysticism
Naming
Native nameLáv Yéōé˥ Nêōw
Pronunciation/ŋgɑ̋ɜː/ /ji̋ːʊiː˥/
Direct Translation[master] [thief]
Translation[Not Yet Translated]

Láv Yéōé˥ Nêōw (/ŋgɑ̋ɜː/ /ji̋ːʊiː˥/ [master] [thief]) is a subtropical Large Town located in the Setsukikrasuga Provence of the Kingdom of Hobben.

The name Láv Yéōé˥ Nêōw is derived from the Goblin language, as Láv Yéōé˥ Nêōw was founded by Dhukwaehilda, who was culturaly Hobgoblin.

Climate

Láv Yéōé˥ Nêōw has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Láv Yéōé˥ Nêōw receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Láv Yéōé˥ Nêōw covers an area of nearly 7 km2 (2 mi2), and an average elevation of 1408 m (4619 ft) above sea level.

Overview

Láv Yéōé˥ Nêōw was founded durring the early 11th century, by Dhukwaehilda. The establishment of Láv Yéōé˥ Nêōw was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Dhukwaehilda struck deals with nearby nations and communities to establish Láv Yéōé˥ Nêōw as a prison colony.

Láv Yéōé˥ Nêōw was built using the conventions of Hobgoblin durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Láv Yéōé˥ Nêōw is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Láv Yéōé˥ Nêōw is is constructed arround a series of premissive split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Láv Yéōé˥ Nêōw's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The town's political statment focused walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Láv Yéōé˥ Nêōw has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Láv Yéōé˥ Nêōw suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Láv Yéōé˥ Nêōw long.

Civic Infrastructure

Láv Yéōé˥ Nêōw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Láv Yéōé˥ Nêōw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Láv Yéōé˥ Nêōw's parks.

Láv Yéōé˥ Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Láv Yéōé˥ Nêōw.

Láv Yéōé˥ Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Láv Yéōé˥ Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Láv Yéōé˥ Nêōw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Láv Yéōé˥ Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Láv Yéōé˥ Nêōw's public wards, blessings, and other arcane systems.

Láv Yéōé˥ Nêōw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Láv Yéōé˥ Nêōw has a first rate hospital which caters to anyone in need of long term medical care.

Láv Yéōé˥ Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Láv Yéōé˥ Nêōw's natural decorations nor waterways.

Láv Yéōé˥ Nêōw has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Láv Yéōé˥ Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Láv Yéōé˥ Nêōw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Láv Yéōé˥ Nêōw's bank was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Láv Yéōé˥ Nêōw there is always just enough rain to be annoying.

The Thrush near Láv Yéōé˥ Nêōw are known to be more aggressive than normal.

Láv Yéōé˥ Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Mysticism energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 10
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 7248 m2
    • Cattle and Similar Creatures: 450
    • Poultry: 5409
    • Swine: 360
    • Sheep: 18
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 180

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 4
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 9
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 10
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 6
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 5
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 11
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 9
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 3
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 5
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 2
  • Herbalists: 1
  • Jaminators: 6
  • Needleworkers: 5
  • Potters: 3
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 10
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 6
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 2
  • Tallowmakers: 4

584 of Láv Yéōé˥ Nêōw's population work within a Foundational Occupation.

1111 of Láv Yéōé˥ Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 108 (6%) are noncontributers.

Points of Interest

Láv Yéōé˥ Nêōw is known for its unusual rock formations.

POI

History

Láv Yéōé˥ Nêōw used to be much richer, but something happened in the last (25694 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. was immortalized in song for this deed.

History